Gamifying Literacy: Can ASR Turn Reading into a Rewarding Challenge?

Gamifying Literacy: Can ASR Turn Reading into a Rewarding Challenge?

UK reading enjoyment has hit a record low, with just over a third of children saying they read for pleasure. Dylan Bolton explores how Automatic Speech Recognition, paired with gamification, could help reverse the trend, drawing on real data from Fonetti's National Read Aloud Challenge to show how stars, rewards and independent practice motivate children to read more often and more confidently.

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How ASR can help the 49% of English adults struggling with their reading

How ASR can help the 49% of English adults struggling with their reading

New OECD data reveals that 49% of adults in England, over 21 million people, fall below the literacy level needed for everyday life and work. This piece unpacks what the numbers really mean and explores how Automatic Speech Recognition, developed by Auris Tech, could offer a scalable, judgement-free path to improving adult literacy outcomes.

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